Therefore, it could work for a "new" Konami and Kojima as well. While this is not to excuse Konami from its actions or to suggest that this is happening or even could happen, mending bridges worked for Bethesda and Obsidian. This situation seems worse than the Bethesda-Obsidian fallout, but there's one thing that should be re-addressed: anything in the gaming industry can happen. And as a result, the chances of Kojima and Konami ever working together again, whether that's on a new Silent Hill game or a new Metal Gear Solid game, is next to none. Chances are, though, that this is something that became increasingly present over time, and it's clear it affected everything from Kojima Productions down. It was almost as if a light switch flicked at Konami, and Kojima had public enemy one over night. This came alongside a lot of other seemingly hateful acts, including removing mention of Kojima from business reports, effectively diminishing the name of Kojima Productions to something equivalent to "Generic Studio #8," turning Kojima's full-time employees into contractors, removing "A Hideo Kojima game" from MGS5, and stopping him from attending The Game Awards 2015 to claim awards for the game.īut what did Kojima do becomes the question, one that seems unanswerable. Konami's working conditions had reportedly deteriorated into something simply Orwellian, with reports of employees being watched via camera and being demoted to menial work if they weren't "useful." This didn't escape Kojima either, as reports indicate he was locked in a room separate from his team for the final 6 months of Metal Gear Solid 5's development.
It should be noted that less of the official story here is known than Bethesda and Obsidian's, but it paints a far worse picture.
Somehow, somewhere, some day, Konami decided it had enough of Kojima though. The latter is one of the most prolific game developers today, having been the most famous employee at Konami during his years there. Not necessarily unlike how Obsidian and Bethesda's working relationship ended poorly, so too did Konami and Hideo Kojima's. Metal Gear Solid 6, interestingly enough, finds itself where Fallout: New Vegas 2 was 5 years ago. RELATED: Venom Snake Lives as He Died, and That's a Big Problem for Metal Gear Solid 6 The past is the past, and with these three companies, the future of Fallout looks bright. For the first time since Fallout: New Vegas released a decade ago, there's hope that some form of sequel could actually happen. In other words, the two companies will soon be under the same roof, and Microsoft could easily help whatever bygones be bygones. In utterly surprising news, Microsoft has also entered a deal with Bethesda, hoping to seal that by 2021. Then, in 2018, Microsoft acquired in Obsidian. Now, Obsidian insists that it wasn't, and there's every reason to believe the mudslinging and hate that some fans see is little more than a negative indifference, but the fact remains: the two weren't working together. Obsidian Entertainment used that to its advantage: when it revealed The Outer Worlds, which came about a year after the release of Fallout 76, it used its pedigree in former Black Isle studio developers to mention " from the original creators of Fallout" as a jab. At one point, many believed that Fallout: New Orleans was being teased as a sequel, but it was it is today: non-existent. Five years ago, there's simply no way Fallout: New Vegas 2 could have even been a thing, given the turnout and results of the original. Between this bonus and some reported concerns during development, the relationship soured.
Given the former is a giant and that an 84 is still a good game, there's a lot that could be said, but that's neither here not there. It was a difficult road, and it did nothing to help the relationship between Bethesda and Obsidian.
Fallout new vegas project b42 Patch#
This 1 Metacritic point resulted in the loss of the aforementioned bonus, with Obsidian Entertainment hitting a rough patch thereafter. So, given all of that, it was disheartening when Fallout: New Vegas received an 84. This bonus, by all accounts, would be a significant amount of money, while at the same time, Metacritic's reputation wasn't as "controversy-free" as it is today. Obsidian Entertainment had worked on the Fallout IP for Bethesda, with there being the stipulation that Fallout: New Vegas would need to get an average of 85 on Metacritic to get a bonus. First, it's worth looking at why the relationship between Bethesda and Obsidian went south.